![]() As a result, it becomes challenging to take the game seriously when it tries to be genuine, detracting from some genuinely effective horror moments. Every situation is met with a joke, and the characters frequently comment on the absurdity of the world. While the constant quipping can be amusing, it ultimately weakens the plot. ![]() He whines every time a puzzle arises and makes snarky comments when he comes across locked doors or improbable keys, even complaining about entering optional areas referred to as “dungeons.” The development team was aiming for meta-humor, but the protagonist’s constant quipping drains much of the game’s energy, making it feel like he doesn’t even want to be playing it. Perhaps the most frustrating aspect of Atomic Heart is P-3’s tendency to constantly complain in a self-aware way. ![]() Although the concluding boss fight is impressive, it can only be experienced in the bad ending, a possible outcome for some players. The game culminates in a final hour where a nonstop sequence of cut scenes and information dumps are presented with minimal gameplay in between. The plot of Atomic Heart is somewhat predictable, lacking character depth, and often veering towards obvious plot points that are easily anticipated.
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